Battle of the Bards Devlog
Objective
For Red: Eliminate other players.
For all other players: Reach the tavern you started from with your main hero at level 30 (level requirement TBD).
Player Setup
Each player except for Red starts with a level 1 bard (Basic Herbalism and Basic Stealth) and a town with nothing constructed (not even a Fort). The town allows heroes to retreat.
The player alignments are fixed.
- Purple: Life
- Green: Nature
- Orange: Chaos
- Teal: Death
- Blue: Order
- Red: Might
Global Events
- Day 1 - zero resources for all human players but Red
Map Structure
- Players start near the center of the map and can explore outwards or toward each other.
- Players start with only a level 1 hero. No towns, money, or creatures.
- Free resources and campfires are scattered around to reward exploration.
- Each player starts near a Sanctuary so they can resurrect heroes who die.
- Each player starts near a town that they should be able to capture within a few weeks.
Victory Script
if (current army has hero named Bob) AND (experience level of most powerful hero in this army >= 30) {
if number of heroes in current army > 1 {
display "Bob must enter the Battle of the Bards alone (there are too many heroes in your army)."
} else {
display "You wow the judges with your epic performance and your tales of
daring-do. You are, hands down, the winner of the Battle of the Bards!"
}
}
Connascence
The level needed to win is hardcoded in the "(Color) Victory" scripts, and in the "Explain Special Rules" timed event.