Battle of the Bards Devlog
Objective
For Red: Eliminate other players.
For all other players: Reach the tavern you started from with your main hero at level 30 (level requirement TBD).
Player Setup
Each player except for Red starts with a level 1 bard (Basic Herbalism and Basic Stealth) and a town with nothing constructed (not even a Fort). The town allows heroes to retreat.
The player alignments are fixed.
- Purple: Life
- Green: Nature
- Orange: Chaos
- Teal: Death
- Blue: Order
- Red: Might
Global Events
- Day 1 - zero resources for all human players but Red
Map Structure
- Players start near the center of the map and can explore outwards or toward each other.
- Players start with only a level 1 hero. No towns, money, or creatures.
- Free resources and campfires are scattered around to reward exploration.
- There are placed events scattered around the map that give XP to the first hero to encounter them.
- Each player starts near a Sanctuary so they can resurrect heroes who die.
- Each player starts near a town that they should be able to capture within a few weeks.
Ideas
- scroll of Town Gate
- a higher-level combat hero who can help you through the early battles (but takes half the XP!) and resurrect you if you die.
Victory Script
if (current army has hero named Bob) AND (experience level of most powerful hero in this army >= 30) {
if number of heroes in current army > 1 {
display "Bob must enter the Battle of the Bards alone (there are too many heroes in your army)."
} else {
display "You wow the judges with your epic performance and your tales of
daring-do. You are, hands down, the winner of the Battle of the Bards!"
}
}
Connascence
The level needed to win is hardcoded in the "(Color) Victory" scripts, and in the "Explain Special Rules" timed event.