Castles of Annuvin

A 6-player map that removes the tedious parts of the game and presents many PvP and PvE opportunities!

Special features

Victory condition

Map sketch

Strategy Notes

The expansions introduce item combos that grant unique buffs. See: http://www.heroesofmightandmagic.com/heroes4/artifacts_tgs.shtml

How to make Diplomacy useful:

...Secondly, by the time you develop diplomacy, most of the guards may already be defeated - diplomacy requires a large map with plenty of guards to be useful. Thirdly, if the map has plenty of towns and mines, the bonuses of Nobility, Estates and Mining may provide only a small advantage overall.

I recommend going for Nobility on maps where resources, towns and mines are scarce and guards are plentiful. Tactics and Nobility is a good combination on that kind of map, as it will also turn your hero into a Lord Commander (advanced class) and give a great bonus of +2 morale to all creatures in his/her army.

http://www.heroesofmightandmagic.com/heroes4/mightskills.shtml

Stuff that should be in high-conflict areas:

Computer Player Customizations and Handicaps

The Heroes IV AI is very weak on the adventure map. I have added the following scripts and customizations to give it some help.

Under consideration and not yet implemented:

Global Policies and Assignments

Timing

Army Values

Events

Bombs

Adventure Objects

Town Names

Life

Order

Death

Chaos

Nature

Might

TODO

Playtest notes

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